Project manager/advice-giver extraordinaire: Tony Porteous
I first came across Fire Hazard while doing research into possible competitors for Race for Science way back in December 2017. I found their original Codebreakers event, where players solved puzzles in several University of Cambridge museums, I thought it was uncanny how many similarities there were between the games they were putting on and what we were going for with Race for Science. Our events team actually did one of their Raiders games at the Victoria & Albert Museum, and we were even more hooked! I got in touch just to see if we could get their advice and discuss the possibility of collaboration, and from there we ended up hiring Fire Hazard as consultants and game designers! I asked the team to introduce themselves and explain why they’re excited about Race for Science:
Fire Hazard Games is a team of game designers with diverse backgrounds – from video games, to museum studies, theatre, literature and dance – who create immersive location-based games that blend digital and physical gameplay in real-world locations. We believe in immersive games and storytelling that puts the player at the centre of the adventure.
Our experiences are like playing a videogame within the real-world. The players are guided by their phones, but the puzzles require them to pay attention to their surroundings and acquire knowledge from their environment with face-to-face interaction with other players and actors: The phone shapes the gameplay, but they don’t spend their time looking at a phone screen.
We are excited to collaborate with Prostate Cancer Research Centre on Race for Science as we are passionate believers in using games to engage people with science and research. Learning (and research!) should be fun, social and engaging. We hope to get people excited about learning new knowledge and take them on a memorable adventure that they will be talking about long after the game ends!
Check out Fire Hazard here!